12/19/2023 0 Comments Worms 3d xom extract![]() ![]() (G) Use the built in Character Controller.I used ProBuilder, and made certain terrain react dynamically to the player using Worms/Assets/Scripts/Oscillators/Oscillator.cs. (VG, large) Destructible terrain (You can use Unity's built in terrain or your own custom solution).(G) Basic Unity terrain or primitives will suffice for a level.I support 2-4 players through Worms/Assets/Scripts/Players/PlayerSelection.cs. (VG, large) Implement a simple AI opponent.(VG, large) Support up to 4 players (using the same input device taking turns).(G) You can have two players using the same input device taking turns.(VG, medium) Implement Pause menu and settings menuįind the scenes in Worms/Assets/Scenes/ and begin running from Main Menu! I have implemented a pause menu, but not settings.(VG, small) Add main menu (start) scene and game over scene.I am aiming for a VG, but not too bothered! General Going ahead, I expect that spending more time to plan out my code structure will help me to minimise dependencies and alleviate my reliance on dependencies. Whilst I haven’t run into any practical problems with Singletons yet, I am aware of their dangers and will be a little more precautious in the future. With so many new principles on the table, I have now come to realise that I have overly relied on Singletons. ![]() It’s been my first time using Events, Singletons, Getters and Setters, Scriptable Objects and a proper attempt at adhering to the C# naming convention. I have learnt a lot from this project! Although my code is far from perfect, it’s the first time I’ve ever built so many different systems into a single project. Use Mouse to aim and, with a weapon equipped, Left Click to fire. ![]() Whilst in aiming mode, press 1 or 2 to switch between equipping your baseball bat and basketball. Whilst in movement mode, use W A S D and Space to move and jump. Toggle between movement mode and aiming mode, using Right Click. An assignment based on Worms (3D), made for Futuregames course "Game Programming with C#".īefore you read on, get a hands on feel for the project over at itch.io. ![]()
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